From idea to first player in 4 steps
No tech teams, no waiting. You build it, your audience plays.
- 1Create your campaign
Name, dates and goal. In a minute.
You pick what you want to achieve — capture leads, move stock, entertain at a booth — and Zest uses that goal to sort the game catalog by what performs best in that case. If it is not clear yet, leave it as a draft and come back later.
YouYou set name, dates and goal. Zest reserves the public link from that moment on.1 minuteno codesaves a draft
- 2Pick & brand a game
Wheel, scratch, trivia… with your color, logo and copy.
Upload the logo, pick two colors and write the copy. The preview updates as you edit, so you see exactly what your customer will see before publishing — with no rounds of corrections with a designer.
YouYou upload branding and copy. Zest makes sure the game looks right on any screen.your logo and colorslive previewno designer
- 3Share the link
A link or QR. Your audience plays from their phone.
The same game runs on social, in an email, on the QR of a receipt or on the kiosk in the store. Nobody downloads anything: they open the browser and play. And if you change something in the campaign, the link stays the same.
ZestIt generates the link, the QR and the social preview. You only choose where to paste it.link or QRno app to installalways the same link
- 4Measure & reward
Participation, demographics and redemptions in real time.
The dashboard fills up while people play, not at the end. If a prize is not pulling its weight you swap it without republishing; and the data flows to your CRM or your spreadsheet with the campaign still running.
ZestIt counts, segments and validates redemptions. You decide what to adjust with that in front of you.liveexport to CSV or CRMvalidated redemption
Everything measured live
Participation, demographics, conversion and redemptions in real time. Know which campaign works and why — and adjust on the fly.
Start freeTry it with your own brand
The free plan asks for no card and is enough to publish a real campaign.